So I’ve been watching videos coming out of DDXP about the next iteration of D&D. I’ve seen activity on forums ranging from hysterical accolades to hate-filled diatribes. I’m curious if others out there are following the news. Sound out in the current Hunter’s Quarry poll.
Archive for the ‘Weekly Polls’ Category
I was recently involved in an online conversation. A player relatively new to 4E was asking a group of more experienced gamers, myself included, about a situation he encountered and how we would have adjudicated it. I gave my answer and was surprised at some of the answers that came back. I’d like to throw this out there and see what others think and why?
So here’s the pertinent info for the scenario:
The player in question was a Psion. He was outside a window of a small dwelling. An enemy combatant was inside the building and adjacent to the barred window. The Psion opted to use his Kinetic Trawl (Augment 2) power as he had line of sight and arguably line of effect to the enemy he could see through the window. DDi Compendium explains Kinetic Trawl thusly:
The Psion made it clear his goal was to do damage to the enemy while trying to pull him, smashing him into the bars of the window, possibly doing more damage. The Psion successfully scored a hit and normal damage was dealt for the attack. But how, as a DM would you rule on the forced movement? Please answer below and explain in the comments.
This is a simple one. D&D 4E didn’t introduce roles to D&D but it certainly did a lot to hardcode them into the design. For better or for worse, the game has evolved because of it. Some love it, some don’t. Whether you’re a fan or not, you probably have a preference when it comes time to decide. When you think of your ideal character in combat, are you dealing out the damage to the enemies, supporting your compatriots with healing spells, unleashing spells to harry and dissuade your foes, or drawing enemy fire to take the heat off your party? Maybe you prefer some mix of these? Feel free to comment, both on WotCs decision to place greater emphasis on the mechanical role of each class as well as why you like or do not like certain roles in gameplay.
In setting up some encounters for my weekly campaign I was digging through the Monster Manuals to find the perfect beasties to throw at the party. I started thinking about how they like to play and what strategies they use. I wanted to challenge their character builds and strategic thinking. I started to break down my party by class, role, and power source. I once again noticed that the party has very little power source variety. Of the five players, four are Martial and one is Psionic. It makes for a very fluid story driven group. The way they work together makes sense and allows the narrative to flow more effortlessly. But it got me to thinking, why so many Martial characters? So that leads me to this weeks poll. (Note: the order of the powers listed has been randomized)