Ok, this is kind of a loaded question. In my time on the net reading sites and forums about RPGs in general and D&D in particular, you often hear the comment that Opportunity Attacks (OAs) are tedious or that they slow combat and kill the fun. My question is this: Do they have to?
Over on Dungeon’s Master, Ameron poses an interesting question: “Are you willing to provoke an OA?” He goes into great detail discussing what exactly the motivation is, both for monsters and players, for provoking or not provoking. However, he mostly focuses on the tactical advantages and disadvantages of doing so. He rightly points out that there are circumstances that will indicate whether or not it’s the smart thing to do. He further discusses teamwork, role, and why OAs can hinder both, as well as how to remedy this. One thing he does NOT do is discuss in detail how OAs impact the fun of the game, or how recognizing this impact can mitigate the complaints I mention in the first paragraph. (more…)