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Archive for the ‘House Rules’ Category

DiceSo, every 6-12 months, I see a thread pop up on RPG sites around the net. The concept is one of Active Defense. What does this mean? It means that, instead of monsters making hit rolls against PCs, the PCs are making defense rolls against monster attacks. Seems simple enough right? Right. So why does it keep popping up around the net but we don’t see a lot of rule sets designing their games around the concept?  Well, first of all, we actually do see a lot of games using this approach. However, they’re not doing it directly or consistently so sometimes people don’t even notice that it’s already happening. The other reason is that over time, many games have been moving away from the concept and I think that even though gamers didn’t know they were already doing it, they are noticing it now that it’s gone. (more…)

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I was recently involved in an online conversation. A player relatively new to 4E was asking a group of more experienced gamers, myself included, about a situation he encountered and how we would have adjudicated it.  I gave my answer and was surprised at some of the answers that came back. I’d like to throw this out there and see what others think and why?

So here’s the pertinent info for the scenario:

The player in question was a Psion. He was outside a window of a small dwelling. An enemy combatant was inside the building and adjacent to the barred window. The Psion opted to use his Kinetic Trawl (Augment 2) power as he had line of sight and arguably line of effect to the enemy he could see through the window.  DDi Compendium explains Kinetic Trawl thusly:

 

 

 

 

 

 

 

 

 

 

The Psion made it clear his goal was to do damage to the enemy while trying to pull him, smashing him into the bars of the window, possibly doing more damage.  The Psion successfully scored a hit and normal damage was dealt for the attack. But how, as a DM would you rule on the forced movement?   Please answer below and explain in the comments.

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