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Archive for the ‘Dungeon World’ Category

baby bathOk, well, perhaps that isn’t literally true, but give me a chance to explain….

So, I was giving my 22 month old son a bath last night and I got to thinking about a D&D campaign I’m currently running in the context of a ruleset I recently read. I do much of my best thinking in the shower and that holds true of baths as well, including those where I’m bathing my children.  I recently read a rules-light retro clone called Ambition and Avarice. I very much liked it and will probably post about it specifically at some point. But, it got me to thinking about things I need to make sure to do, to not do and to highlight in my current campaign. Most were things that I already knew and have done, but that you often forget about in the “fog of war”; those times when you’re too busy managing the table and group to make sure you get them in each session. As I checked off the list and lathered up my sons adorable little head of hair, I realized they all held true for how I raise him, or WANT to raise him as he gets older. I’ll write them here as a simple numbered list. They are in no particular order. (more…)

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Dungeon World FrontSo, if you read this blog, you might recall a post I wrote a while back about Adventurer Conqueror King System, in which I sang it’s praises, while simultaneously lamenting that the OSR has not availed itself of re-imagining the classic games of yesteryear. Rather, they’ve mostly contented themselves with cloning them, or nearly so. ACKS was a standout in that regard, as it did more than just clone a previous edition. It did a great job of rethinking some of the assumptions of elder versions of classic RPGs, in particular, the end game and class structure. It embraced certain old school elements while pushing the design in a new direction.  To save you the trouble of reading my previous comments again, here is the exact quote:

“I’ve always looked at retro-clones with the angle that I’d like to see not just a clone, but an actual modernization of the systems of the past.” 

Well, Adventurer Conqueror King System is now joined by a new ruleset which I’ve just read and really enjoyed. It’s called Dungeon World. (more…)

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