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Sometimes…..it actually makes your game better.

Two weeks ago, I probably wouldn’t have taken that statement seriously. Two weeks ago I would have told you that dice bags are all about function, bringing your “tools” to the table so to speak.  Don’t get me wrong, much like many table top RPGers, I have a bit of a dice bag fetish.  They can bring luck, or they can be “cool”. I’ve seen all sorts of make shift bags, boxes, sleeves and containers used to house the tools of our trade. I’ve used most of them through the years, from the ubiquitous clear plastic tubes that new dice are sold in, to the almost “official” feeling Crown Royal bag seen at game tables across the country. In every case, dice bags were utilitarian at the least and mildly interesting at best.  That is, until I received my first hand-crafted dice bag from Dragon Chow Dice Bags. I had heard the name dropped a couple of times on some of my favorite podcasts. The bags seemed to be held in high esteem by gamers I both admired and respected.  I thought, “Hmmm, this may be worth a look”. (more…)

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Daggerdale Game ArtSo I just downloaded the most recent incarnation of digital Dungeons & Dragons. It comes via XBOX LIVE Arcade (or PC download) in the new game from Wizards of the Coast, Dungeons & Dragons: Daggerdale.  The game is set in the Forgotten Realms setting and is developed by Bedlam Games. It’s published by Atari, holder of the D&D license for some years now. It pits 4 archetypal heroes against Rezlus, a cleric of Bane who now occupies the evil ediface known as The Tower of the Void.  You work your way through underground caverns and mines and eventually through the tower itself, on the the journey to defeat Rezlus and save Daggerdale from his heinous scheme. (more…)

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