That’s how I felt as I poured over my most recent WotC purchase, Monster Vault: Threats to the Nentir Vale.
So, a little background. I’ve always liked the points of light design. I like the idea that safe places of the world are few and far between. Whatever security is to be established in the world, the players will have to work for it. Nothing can be taken for granted. It’s particularly fitting when you consider this world design is being laid over the top of an RPG that is a significant departure from its previous incarnations. Take nothing for granted. That’s the theme I’ve gotten from WotC over the past couple of years. Ironically enough, over time, the opposite occurred. (more…)