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Adventurer Conqueror King SystemAdventurer Conqueror King System.

What?

Being an old-timer means that I find lots of the OSR world interesting.  In most cases it’s not enough to make me ditch the new shiny, but sometimes I wonder if that’s not simply because I have a group that consists of gamers with slightly more modern sensibilities.  To that end, I’ve always looked at retro-clones with the angle that I’d like to see not just a clone, but an actual modernization of the systems of the past. They had so much going for them that has been lost with the march of time, with the evolution of the modern gamer. Their themes are no less relevant, no less graspable than they were 30 years ago. Demonstrated by my repeated and successful attempts to introduce modern young people to classic RPGs. These RPGs don’t need to be wildly altered. They just need a fresh coat of paint and a cohesiveness that was lacking from a system that was essentially designed piecemeal by non-designers. They need more references outside of 1970s fantasy fiction combined with a liberal helping of myth. They need to approach the critiques of those systems without unmaking their brilliance. Continue Reading »

Over on Sarah Darkmagic, Sarah has been highlighting the type of art she likes to see. She displays images, frequently with a focus on females, and states that she likes art that tells a story, that draws the viewer in. She mentions each piece specifically and what she finds intriguing about it. This is fantastic. This is a great example of how to better both art in general and the art of our hobby in particular. I’ve felt for a long time that the art of D&D needs to be more inclusive, something Sarah generally does a great job pointing out. A wider cross-section of people should be able to experience the art of our hobby and not feel objectified or exploited. RPG art is, in my opinion, best when it exemplifies the best aspects of the hobby, Adventure, Exploration, Devotion, Honor, Courage and a dozen other powerfully evocative states of being, all of which lend themselves to the concept of inclusivity.

So, how, as bloggers and as internet citizens do we empower artists, make our voices heard, and shine light on the idea that RPG art needn’t be oversexualized material that is appropriate only for a thin slice of viewers? I think the best way to do this is twofold.

1. Exposure

We, as bloggers, need to raise awareness. Much like what Sarah Darkmagic is doing, we need to spotlight such art so that others can experience it, to know what we’re talking about and to spread the word. We need to create a vocabulary of the art we want more of, to educate consumers of art and creators. We need to make sure that those artists who are producing material that tickles our imaginations while still being inclusive get seen.

2. Feedback

We can’t, as reasonable humans, expect artists to read minds. If we want something from them, if we want them to alter their focus or to use less exploitative imagery, we need to make our voices heard. Artists, to a certain degree, are creating art not only for themselves but for the public. Art is a medium to be shared.  If the artist is including elements they think are desirable, they can’t be blamed if no one ever tells them differently. As an artist myself, I can say definitively that I desire feedback any time my work is put forth for public consumption.  Were anyone to stifle that feedback, I would be disappointed.

This brings me to an image I saw the other day on Sarah Darkmagics blogs. It can be seen here

The Cave by ~Maretenebrae

The reason I love this image is because it has a real sense of tension. When you can see the enemies faces, but not the heroes face, it makes it easy to put oneself in the heroes shoes. That’s exactly what we do all the time in RPGs so this image starts off great. I also love the gradiant, lower left to upper right, dark brown to white and back to darkness. On a visceral level, it is simply powerful.

So where does it go wrong? When we’re talking about being inclusive and having art that is based on some semblance of believability, we shouldn’t only talk about including believable women.  It sort of weakens the entire movement. While I love what Sarah Darkmagic is doing by spotlighting the really great art that depicts women in a more dignified manner, I find it surprising that she finds it unacceptable to comment on some small issues in this piece. We like to talk about women wearing appropriate clothing for adventuring and that’s great. Sarah is pretty big on this, pointing out armor that covers breasts and whether or not too much skin is exposed. But in the case of this man, holding a white rabbit, something you’d only find in arctic conditions, she finds it undesirable to point out that he is shirtless. This man would be freezing!  One could argue the lack of shirt is representative of his exposure, both to the elements and to the enemies. But this is a subtlety that is easily abused in the case of women. Ultimately, I’m not sure the lack of shirt furthers the goals of the image. Do I love the image? Yes. Could it be more inclusive? I think so.

But when talking about inclusive art, is it wrong to say this image could be  moreso? Should a person who makes such a comment be told to go away and make their own blog?  Is it a good idea to create an “agree with me or leave” environment when it comes to furthering the goals of exclusivity?  As an artist, it’s not simply important to allow criticism, it’s vital. As long as the criticism is provided in a mature fashion, I find it hard to rationalize creating an environment where it’s not welcome. It does artists a disservice to try to shut down maturely expressed critical thought. To make reasoned critical thought unwelcome is to stifle creativity, both for the artist and the viewer. And good art should never strive to do this. I’ve not met an artist who would find this acceptable.

To sum it up, lets get together. Lets promote inclusive art and lets talk about it. Lets share our thoughts. EVEN those not everyone may not agree with. Lets do it in a mature fashion. Ultimately, I think this will benefit us as artists and as consumers of art. And if you don’t agree. Go start your own blog. ;)

So I’ve been watching videos coming out of DDXP about the next iteration of D&D. I’ve seen activity on forums ranging from hysterical accolades to hate-filled diatribes. I’m curious if others out there are following the news. Sound out in the current Hunter’s Quarry poll.

Ok, so the word should be out by now. WotC revealed they are hard at work designing the next edition of Dungeons and Dragons. If you missed this announcement you can check it out here. When I first read the news, I was curious and intrigued. I had been following the Legends & Lore columns of both Mike Mearls and newly re-hired Monte Cook for the last few months. I very much enjoyed their ruminations on past editions of the game, what we learned from them, and how they might impact modern design goals. The comments frequently devolved into a hot mess of hate-on-hate action but were frequently peppered with thought provoking responses. It was a heady time and a fun place to be as we all collectively speculated if these seemingly innocuous conversations had some higher purpose. It turns out they did. Hit the jump to find out how. Continue Reading »

Troll Lord Games, the publisher of The Castles & Crusades Roleplaying Game are always working on new products. Anything in the process and not yet completed is considered to be “on the anvil“. Well, one of the biggest projects on the anvil this year has been Classic Monsters: The Manual. It’s a new monster book for C&C that is pulling in many of the most classic monsters from the 1E Monster Manual and Fiend Folio. It will feature more than 100 monsters statted for C&C (which is compatible with 1E AD&D) with new flavor text, ecology information and beautiful artwork by Peter Bradley. They’ve recently revealed they’ll be publishing it via kickstarter. They’re soliciting buy-in for the next 30 days and if they hit their target, all participants will get some pretty sweet loot. Head on over and take a look. If you’re a fan of the game, this is a great opportunity to get what looks to be a solid product as well as helping it move along through the process.
http://www.kickstarter.com/projects/676918054/castles-and-crusades-classic-monster-a-monster-man/widget/card.html

I may have mentioned before that I’m slowly but surely trying to coax my current 4E group to give Castles & Crusades a try. We’re currently very happy with 4E but we all agree it’s a good idea to intersperse other experiences just to make sure neither the game, nor the group starts to feel stale.  For my money, C&C is the perfect option. The rules-lite system and streamlined game mechanics line up nicely with the goal of getting a good experience in just a single night of gaming or over the course of a short “vacation” campaign.  Since there’s not a lot of rules overhead and because what rules ARE there are based on previous editions of the game, familiarity should come pretty easily. I’m confident that a good session could be had right out of the gate.

To this end, I’ve started some pre-prep for when that happens. I’ve started boning up on my C&C rules and resolution. I’ve been familiarizing myself with the old-school stat blocks and spell mechanics. It’s been a real blast. Recently my preprep has included the search for some published material to run. Since this won’t likely be a long term campaign, I’ve decided not to customize too much, or put a large amount of design time into the game. The first adventure I’ve had the opportunity to take a look at is Shadows of The Halfling Hall by Mike Stewart. I chose this adventure for two reasons. First is that I’ve seen it in many places, including Amazon, Ebay and the Troll Lords site. It seems to be a successful module for entry level play. Second is that I listen to a podcast called SaveOrDie and Mike Stewart is one of the hosts whom I very much enjoy listening to. The podcast is dedicated to Old School D&D boxed sets, specifically, the Holmes set, Moldvay and Mentzer. Mike appears to be a guy who knows his stuff. Keep reading for my review of this very old-school C&C adventure. Continue Reading »

So this months RPG Blog carnival centers on something near and dear to every intrepid adventurer. The Loot.  You know something is important, something has reached that apex of necessity and desire when it starts to have 733t (1337?) spellings. In this case, we could be talking about loot, or perhaps da-lOOts or even phat l3wts.  In any case, it represents the same thing, those delicious little treats that are peppered throughout adventures. In some cases, they occupy a dragons hoard, or perhaps the crypt of a buried king. They may even be the subject of myth and legend.  However, the point of this blog carnival is to discuss when those trophies of adventure take that extra step beyond the predictable, beyond a simple object of desire and become a part of the plot. Continue Reading »

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